Professional Portfolio

Alphaputt

sennep.com/our-work/alphaputt

I was the Unity Developer on Alphaputt, responsible for programming the game, prototyping levels and implementing the app’s UI design. I worked closely alongside Matt Rice (the Co-founder & Creative Director at Sennep) to create gameplay prototypes from his level designs. My prototypes were then used by our Motion Designer as the basis for the final designs which I would then integrate into the game. I designed the gameplay for many levels myself and also worked alongside an audio programmer who was responsible for the game’s Wwise integration.

OLO Loco

sennepgames.com/olo-loco

My work on OLO Loco involved programming the single player and multiplayer gameplay. The original OLO was developed natively in Swift, so I had to recreate the game feel and physics of the original inside Unity. I worked jointly with Christoph Lorenzi (the original Game Designer of OLO and Technical Director at Sennep) to make the game feel as close to the original as possible. I also worked alongside another App Developer to integrate my multiplayer code into the game.