Designing levels for games is what first got me interested in game development. Games like Fallout Tactics, Half-Life 2 and Super Meat Boy came with tools which allowed users to create their own levels. Using these tools gave me a greater apreciation for the work that went into making the games themselves. Below you can find some examples of the levels that I’ve created for Team Fortress 2.
Surf is a custom game mode in source engine games like Counter-Strike: Source, Team Fortress 2 and Counter-Strike: Global Offensive. To learn more about this particular game mode you can read this description: https://wiki.teamfortress.com/wiki/Surfing
Creating a good surf level requires an in-depth knowledge of Hammer (Source engine’s level editor) and a great deal of understanding about surf mechanics. I have created three surf levels to date and each has been vastly different than the last.